The mission selection has been increased at least by a factor of three, and there's a lot of variety within each type of mission that they don't get stale. There are now, at each port, bulletin boards with job listings, which can range from ferrying passengers and cargo to collecting bounties on targeting people. Unfortunately, while Frontier is a good, sometimes great game, it lacks the sheer charm and playability of the original Elite due to a few frustrating problems.įirst, the game gives us many more choices in how to make money in the universe. Elite was a highly ambitious game that stretched the boundaries of what a game could be, and a sequel would have to be pretty mighty to live up to the original. When one tries to follow up a classic like Elite, one can only imagine the stress involved on those who are making it. Well, David Braben has attempted to give us all what we wanted with Frontier, the ambitious sequel to a well-loved classic. Everyone involved knew that the gaming public wanted a sequel, and we wanted that sequel to have more of everything.more ships to fly (you only flew one in Elite), more planets, more space stations, more enemies, and so on. When Ian Bell and David Braben ended their reign as co-developers, the future of the series was unclear. Games such as Wing Commander: Privateer or X: Beyond the Frontier, owe quite a lot to the original Elite. The amount of freedom given to the player in Elite was something no other game had done at the time, and it laid the groundwork by which all future space exploration/trading games would be based on, as well as judged by, in the years to come. You could make a lot of money ferrying cargo from one planet to the next, or collecting bounties on killed pirates, or ferrying supplies to frontier worlds that needed them, and so on. Once you've begun, it's all up to the player to decide where to proceed next. Elite started you off with a ship with limited weaponry, range, and cargo capacity. If you're not aware of this classic (and shame on you if this is the case), then I'll venture to explain. Elite was such a hit because it gave many gamers something they truly longed for, a sense of total freedom. Frontier: Elite II is the sequel to the award winning classic, Elite, co created by Ian Bell and David Braben.
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